MAP30: The Tyrant (Urania)

MAP30: The Tyrant is the thirtieth and final map of Urania. It was designed by riderr3 and uses the music track "".

Secrets

 * 1) Go the east of the starting point after opening it up to pick up a radiation suit, partial invisibility, and a megasphere. If you already left the starting platform, you have to take the teleporter mentioned in secret #2 and jump from one of the balconies to it to access this secret. (sector 8)
 * 2) The northwest and northeast red windows with mancubi and arachnotrons count as secrets. To reach them, first head to the northwest side and use the teleporter here, which will take you to a block with a soul sphere, a megaarmor, and a radiation suit. Use the switch on this block, then get to the northeast side and use the teleporter here to reach the north platform. Leave the platform then head all the way to the southwest teleporter. When you teleport, re-enter the space you teleported to to reach the northeast side. You can then jump to the platform with the arachnotrons from here, which contains energy cells and a megaarmor. To reach the platform with the mancubi (which counts as the same secret), re-enter the space you teleported to again to reach the northwest side, and jump northeast to that platform. There will be boxes of rockets here. (sector 10)
 * 3) Use the lift in the spinal tower just northwest of the starting point to go up to a switch. Wait a bit before pressing it, until shortly before the lift hits the bottom. Use the switch then and jump back down, then quickly head all the way west and through the opening to reach a BFG9000 before it closes. (sector 62)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 14, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 138)
 * 2) facing east. (thing 139)
 * 3) facing south. (thing 140)
 * 4) facing south. (thing 141)

Things
This level contains the following numbers of things per skill level: